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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备 - 数据
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/// </summary>
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public class DataEquipment : DataItem {
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/// <summary> 装备类型 </summary>
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public EquipmentType equipmentType;
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}
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/// <summary>
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/// 武器 - 数据
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/// </summary>
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public class DataWeapon : DataEquipment {
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/// <summary> 武器类型 </summary>
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public WeaponType weaponType;
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}
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/// <summary>
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/// 护甲 - 数据
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/// </summary>
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public class DataArmor : DataEquipment {
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/// <summary> 护甲类型 </summary>
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public ArmorType armorType;
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,48 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 物品 - 数据
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/// </summary>
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public class DataItem {
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/// <summary> 物品名称 </summary>
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public string name;
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/// <summary> 物品类型 </summary>
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public ItemType itemType;
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}
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/// <summary>
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/// 物品类型。
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/// </summary>
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public enum ItemType {
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Material, // 材料
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Equipment // 装备
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}
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/// <summary>
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/// 装备类型。
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/// </summary>
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public enum EquipmentType {
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Weapon, // 武器
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Armor, // 护甲
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Helmets, //头盔
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Gloves, // 手套
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Shoes, // 鞋子
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}
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/// <summary>
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/// 武器类型。
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/// </summary>
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public enum WeaponType {
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LightWeapon, // 轻型武器
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MediumWeapon, // 中型武器
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HeavyWeapon, //重型武器
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Shield, // 盾牌
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}
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/// <summary>
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/// 护甲类型。
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/// </summary>
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public enum ArmorType {
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ClothArmor, // 布甲
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LightArmor, // 轻甲
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MediumArmor, // 中甲
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HeavyArmor, // 重甲
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 材料 - 数据
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/// </summary>
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public class DataMaterial : DataItem {
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/// <summary> 物品数量 </summary>
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public int quantity;
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/// <summary> 堆叠上限 </summary>
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public int maxStack;
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}
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@@ -0,0 +1,11 @@
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