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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 材料 - 数据
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/// </summary>
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public class DataMaterial : DataItem {
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/// <summary> 物品数量 </summary>
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public int quantity;
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/// <summary> 堆叠上限 </summary>
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public int maxStack;
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}
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