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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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/// <summary>
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/// 模拟器 - 管理
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/// </summary>
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public class ManagerSimulator : ModuleSingle<ManagerSimulator> {
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public DataCharacter character;
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protected override void Awake() => NoReplace(false);
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private void Start() {
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character = new DataCharacter();
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character.Update();
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character.PrintCharacterSheet();
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}
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}
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