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@@ -8,9 +8,13 @@ using Random = UnityEngine.Random;
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/// 骰子
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/// </summary>
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public static class Dice {
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// 生成4d6弃最低的随机属性值
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/// <summary> 掷一次骰子 </summary>
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public static int Roll(int value) {
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return Random.Range(1, value + 1);
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}
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/// <summary> Attribute规则:投4次d6,去掉最低值 </summary>
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public static int RollAttribute() {
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int[] rolls = { Random.Range(1, 7), Random.Range(1, 7), Random.Range(1, 7), Random.Range(1, 7) };
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int[] rolls = { Roll(6), Roll(6), Roll(6), Roll(6) };
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Array.Sort(rolls);
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return rolls[1] + rolls[2] + rolls[3]; // 弃最低值
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}
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