This commit is contained in:
MuHua-123
2025-09-25 09:24:28 +08:00
parent 1efe18db95
commit d940a18e13
9 changed files with 176 additions and 110 deletions
+47 -5
View File
@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -12,10 +13,17 @@ public class Equipment {
/// <summary> 索引器 </summary>
public EquipmentSlot this[string key] => dictionary[key];
public bool ContainsKey(string key) => dictionary.ContainsKey(key);
/// <summary> 添加插槽 </summary>
public void AddSlot(EquipmentSlot slot) => dictionary.Add(slot.name, slot);
}
/// <summary>
/// 插槽类型
/// </summary>
public enum SlotType {
, , , , , , , , , 1, 2, 1, 2
}
/// <summary>
/// 装备插槽
/// </summary>
public abstract class EquipmentSlot {
@@ -24,7 +32,14 @@ public abstract class EquipmentSlot {
/// <summary> 物品 </summary>
public DataEquipment item;
public EquipmentSlot(string name) => this.name = name;
public EquipmentSlot(SlotType slot) => name = slot.ToString();
/// <summary> 设置 </summary>
public void Settings(DataItem item, int count) {
if (item is DataEquipment equipment) { this.item = equipment; }
else { this.item = null; }
}
public abstract bool Verify(DataEquipment equipment);
}
/// <summary>
/// 武器 - 装备插槽
@@ -33,7 +48,14 @@ public class WeaponSlot : EquipmentSlot {
/// <summary> 副手插槽 </summary>
public DeputySlot deputy;
public WeaponSlot(string name) : base(name) { }
public WeaponSlot(SlotType slot) : base(slot) { }
public override bool Verify(DataEquipment equipment) {
string[] type = equipment.type.Split("/");
if (type[0] == WeaponType..ToString()) { return true; }
if (type[0] == WeaponType..ToString()) { return true; }
return false;
}
}
/// <summary>
/// 副手 - 装备插槽
@@ -42,21 +64,41 @@ public class DeputySlot : EquipmentSlot {
/// <summary> 主手插槽 </summary>
public WeaponSlot weapon;
public DeputySlot(string name) : base(name) { }
public DeputySlot(SlotType slot) : base(slot) { }
public override bool Verify(DataEquipment equipment) {
string[] type = equipment.type.Split("/");
if (type[0] == WeaponType..ToString()) { return true; }
return false;
}
}
/// <summary>
/// 护甲 - 装备插槽
/// </summary>
public class ArmorSlot : EquipmentSlot {
/// <summary> 护甲类型 </summary>
public string armorType;
public ArmorSlot(string name) : base(name) { }
public ArmorSlot(SlotType slot, ArmorType armor) : base(slot) => armorType = armor.ToString();
public override bool Verify(DataEquipment equipment) {
string[] type = equipment.type.Split("/");
if (type[0] == armorType) { return true; }
return false;
}
}
/// <summary>
/// 饰品 - 装备插槽
/// </summary>
public class AccessorySlot : EquipmentSlot {
/// <summary> 饰品类型 </summary>
public string accessoryType;
public AccessorySlot(string name) : base(name) { }
public AccessorySlot(SlotType slot, AccessoryType accessory) : base(slot) => accessoryType = accessory.ToString();
public override bool Verify(DataEquipment equipment) {
string[] type = equipment.type.Split("/");
if (type[0] == accessoryType) { return true; }
return false;
}
}