修复BUG

This commit is contained in:
MuHua-123
2025-06-17 16:18:54 +08:00
parent 5e7fa2ef57
commit e14ba6d45f
71 changed files with 6471 additions and 214 deletions
@@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// 滚动视图 - 测试页面
/// </summary>
public class UIScrollViewTestPage : ModuleUIPage {
private UIScrollViewV scrollView1;
private UIScrollViewV scrollView2;
private UIScrollViewH scrollView3;
private UIScrollViewH scrollView4;
private UIScrollView scrollView5;
public VisualElement ScrollView1 => Q<VisualElement>("ScrollView1");
public VisualElement ScrollView2 => Q<VisualElement>("ScrollView2");
public VisualElement ScrollView3 => Q<VisualElement>("ScrollView3");
public VisualElement ScrollView4 => Q<VisualElement>("ScrollView4");
public VisualElement ScrollView5 => Q<VisualElement>("ScrollView5");
public override VisualElement Element => root;
private void Awake() {
scrollView1 = new UIScrollViewV(ScrollView1, root, UIScrollViewV.UIDirection.FromTopToBottom);
scrollView2 = new UIScrollViewV(ScrollView2, root, UIScrollViewV.UIDirection.FromBottomToTop);
scrollView3 = new UIScrollViewH(ScrollView3, root, UIScrollViewH.UIDirection.FromLeftToRight);
scrollView4 = new UIScrollViewH(ScrollView4, root, UIScrollViewH.UIDirection.FromRightToLeft);
scrollView5 = new UIScrollView(ScrollView5, root);
}
private void Update() {
scrollView1.Update();
scrollView2.Update();
scrollView3.Update();
scrollView4.Update();
scrollView5.Update();
}
}
@@ -1,5 +1,5 @@
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@@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// 滑动条 - 测试页面
/// </summary>
public class UISliderTestPage : ModuleUIPage {
private UISliderH sliderH1;
private UISliderH sliderH2;
private UISliderV sliderV1;
private UISliderV sliderV2;
public VisualElement SliderH1 => Q<VisualElement>("SliderH1");
public VisualElement SliderH2 => Q<VisualElement>("SliderH2");
public VisualElement SliderV1 => Q<VisualElement>("SliderV1");
public VisualElement SliderV2 => Q<VisualElement>("SliderV2");
public override VisualElement Element => root;
private void Awake() {
sliderH1 = new UISliderH(SliderH1, root, UISliderH.UIDirection.FromLeftToRight);
sliderH2 = new UISliderH(SliderH2, root, UISliderH.UIDirection.FromRightToLeft);
sliderV1 = new UISliderV(SliderV1, root, UISliderV.UIDirection.FromTopToBottom);
sliderV2 = new UISliderV(SliderV2, root, UISliderV.UIDirection.FromBottomToTop);
}
private void Update() {
sliderH1.Update();
sliderH2.Update();
sliderV1.Update();
sliderV2.Update();
}
}
@@ -0,0 +1,11 @@
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@@ -1,53 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// 测试页面
/// </summary>
public class UITestPage : ModuleUIPage {
public VisualTreeAsset TemplateAsset;
public List<string> list;
private UIToggle toggle;
private UIDropdown<string> dropdown;
private UIScrollView scrollView1;
private UIScrollView scrollView2;
private UIScrollView scrollView3;
private UIScrollView scrollView4;
public override VisualElement Element => root;
public VisualElement Toggle => Q<VisualElement>("Toggle");
public VisualElement Dropdown => Q<VisualElement>("Dropdown");
public VisualElement ScrollView1 => Q<VisualElement>("ScrollView1");
public VisualElement ScrollView2 => Q<VisualElement>("ScrollView2");
public VisualElement ScrollView3 => Q<VisualElement>("ScrollView3");
public VisualElement ScrollView4 => Q<VisualElement>("ScrollView4");
private void Awake() {
toggle = new UIToggle(Toggle);
toggle.ValueChanged += (value) => Debug.Log(value);
dropdown = new UIDropdown<string>(Dropdown, root, TemplateAsset);
dropdown.SetValue(list);
dropdown.ValueChanged += (value) => Debug.Log(value);
scrollView1 = new UIScrollView(ScrollView1, root, UIDirection.Vertical, UIDirection.FromLeftToRight, UIDirection.FromTopToBottom);
scrollView2 = new UIScrollView(ScrollView2, root, UIDirection.Vertical, UIDirection.FromLeftToRight, UIDirection.FromBottomToTop);
scrollView3 = new UIScrollView(ScrollView3, root, UIDirection.Horizontal, UIDirection.FromLeftToRight);
scrollView4 = new UIScrollView(ScrollView4, root, UIDirection.Horizontal, UIDirection.FromLeftToRight);
}
private void Update() {
dropdown.Update();
scrollView1.Update();
scrollView2.Update();
scrollView3.Update();
scrollView4.Update();
}
private void OnDestroy() {
dropdown.Release();
}
}