修复BUG

This commit is contained in:
MuHua-123
2025-06-17 16:18:54 +08:00
parent 5e7fa2ef57
commit e14ba6d45f
71 changed files with 6471 additions and 214 deletions
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
@@ -8,15 +9,13 @@ namespace MuHua {
/// <summary>
/// 滚动视图
/// </summary>
public class UIScrollView : ModuleUIPanel {
public class UIScrollView : ModuleUIPanel, IDisposable {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
/// <summary> 元素方向 </summary>
public readonly UIDirection direction;
/// <summary> 水平滑动方向 </summary>
public readonly UIDirection sh;
/// <summary> 垂直滑动方向 </summary>
public readonly UIDirection sv;
/// <summary> 水平滑块 </summary>
public readonly UIScrollerH horizontal;
/// <summary> 垂直滑块 </summary>
public readonly UIScrollerV vertical;
/// <summary> 值改变时 </summary>
public event Action<Vector2> ValueChanged;
@@ -25,42 +24,23 @@ namespace MuHua {
public Vector3 originalPosition;
public Vector3 pointerPosition;
public readonly UIScroller horizontal;
public readonly UIScroller vertical;
public readonly VisualElement Viewport;
public readonly VisualElement Container;
public readonly VisualElement ScrollerHorizontal;
public readonly VisualElement ScrollerVertical;
public VisualElement Viewport => Q<VisualElement>("Viewport");
public VisualElement Container => Q<VisualElement>("Container");
public VisualElement ScrollerHorizontal => Q<VisualElement>("ScrollerHorizontal");
public VisualElement ScrollerVertical => Q<VisualElement>("ScrollerVertical");
public UIScrollView(VisualElement element, VisualElement canvas,
UIDirection direction = UIDirection.HorizontalAndVertical,
UIDirection sh = UIDirection.FromLeftToRight,
UIDirection sv = UIDirection.FromTopToBottom) : base(element) {
public UIScrollView(VisualElement element, VisualElement canvas) : base(element) {
this.canvas = canvas;
this.direction = direction;
this.sh = sh;
this.sv = sv;
Viewport = element.Children().FirstOrDefault(e => e.name == "Viewport");
Container = Viewport.Children().FirstOrDefault(e => e.name == "Container");
ScrollerHorizontal = element.Children().FirstOrDefault(e => e.name == "ScrollerHorizontal");
ScrollerVertical = element.Children().FirstOrDefault(e => e.name == "ScrollerVertical");
element.generateVisualContent += ElementGenerateVisualContent;
if (sh == UIDirection.FromLeftToRight) {
horizontal = new UIScroller(ScrollerHorizontal, canvas, sh);
Viewport.style.flexDirection = FlexDirection.Row;
}
if (sh == UIDirection.FromRightToLeft) {
horizontal = new UIScroller(ScrollerHorizontal, canvas, sh);
Viewport.style.flexDirection = FlexDirection.RowReverse;
}
if (sv == UIDirection.FromTopToBottom) {
vertical = new UIScroller(ScrollerVertical, canvas, sv);
Viewport.style.flexDirection = FlexDirection.Column;
}
if (sv == UIDirection.FromBottomToTop) {
vertical = new UIScroller(ScrollerVertical, canvas, sv);
Viewport.style.flexDirection = FlexDirection.ColumnReverse;
}
horizontal = new UIScrollerH(ScrollerHorizontal, canvas, UIScrollerH.UIDirection.FromLeftToRight);
vertical = new UIScrollerV(ScrollerVertical, canvas, UIScrollerV.UIDirection.FromTopToBottom);
// 设置事件
horizontal.ValueChanged += (x) => { UpdateValue(new Vector2(x, value.y)); };
@@ -68,74 +48,86 @@ namespace MuHua {
Viewport.RegisterCallback<WheelEvent>(ViewportWheel);
Viewport.RegisterCallback<PointerDownEvent>(DraggerDown);
Viewport.RegisterCallback<MouseCaptureEvent>((evt) => isDrag = false);
Viewport.RegisterCallback<MouseCaptureEvent>(DraggerUpOrLeave);
// 释放
canvas.RegisterCallback<PointerUpEvent>((evt) => isDrag = false);
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDrag = false);
canvas.RegisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.RegisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
}
/// <summary> 解绑事件,防止内存泄漏 </summary>
public virtual void Dispose() {
Viewport.UnregisterCallback<WheelEvent>(ViewportWheel);
Viewport.UnregisterCallback<PointerDownEvent>(DraggerDown);
Viewport.UnregisterCallback<MouseCaptureEvent>(DraggerUpOrLeave);
canvas.UnregisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.UnregisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
element.generateVisualContent -= ElementGenerateVisualContent;
}
/// <summary> 视图原始更新 </summary>
private void ElementGenerateVisualContent(MeshGenerationContext context) {
float width = Mathf.Clamp01(Viewport.resolvedStyle.width / Container.resolvedStyle.width);
float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
horizontal.Dragger.style.width = Length.Percent(width * 100);
float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
vertical.Dragger.style.height = Length.Percent(height * 100);
}
/// <summary> 视图滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) {
float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
Vector2 offset = new Vector2(0, wheel);
if (direction == UIDirection.Horizontal) { offset = new Vector2(wheel, 0); }
UpdateValue(new Vector2(value.x, value.y) - offset);
float x = Mathf.Clamp(evt.delta.x, -1, 1);
float y = Mathf.Clamp(evt.delta.y, -1, 1);
UpdateValue(new Vector2(value.x - x, value.y - y));
}
/// <summary> 拖拽按下 </summary>
private void DraggerDown(PointerDownEvent evt) {
isDrag = true;
originalPosition = Container.transform.position;
Vector3 mousePosition = UITool.GetMousePosition();
pointerPosition = new Vector3(mousePosition.x, Screen.height - mousePosition.y);
}
/// <summary> 拖拽滑动 </summary>
private void Dragger() {
Vector3 mousePosition = UITool.GetMousePosition();
Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
Vector3 offset = differ + originalPosition;
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float x = offset.x / maxWidth;
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float y = offset.y / maxHeight;
UpdateValue(new Vector2(x, y));
}
/// <summary> 滑动弹性 </summary>
private void SlidingElasticity() {
Vector2 original = value;
float maxX = Viewport.resolvedStyle.width < Container.resolvedStyle.width ? 1 : 0;
if (value.x < 0) { value.x = Mathf.Lerp(value.x, 0, Time.deltaTime * 10); }
if (value.x > maxX) { value.x = Mathf.Lerp(value.x, maxX, Time.deltaTime * 10); }
float maxY = Viewport.resolvedStyle.height < Container.resolvedStyle.height ? 1 : 0;
if (value.y < 0) { value.y = Mathf.Lerp(value.y, 0, Time.deltaTime * 10); }
if (value.y > maxY) { value.y = Mathf.Lerp(value.y, maxY, Time.deltaTime * 10); }
if (original != value) { UpdateValue(value); }
}
/// <summary> 鼠标松开或离开 </summary>
private void DraggerUpOrLeave(EventBase evt) {
isDrag = false;
}
/// <summary> 更新状态 </summary>
public virtual void Update() {
horizontal.Update();
vertical.Update();
Vector2 original = value;
float maxX = Viewport.resolvedStyle.width < Container.resolvedStyle.width ? 1 : 0;
float maxY = Viewport.resolvedStyle.height < Container.resolvedStyle.height ? 1 : 0;
if (value.x < 0) { value.x = Mathf.Lerp(value.x, 0, Time.deltaTime * 10); }
if (value.x > maxX) { value.x = Mathf.Lerp(value.x, maxX, Time.deltaTime * 10); }
if (value.y < 0) { value.y = Mathf.Lerp(value.y, 0, Time.deltaTime * 10); }
if (value.y > maxY) { value.y = Mathf.Lerp(value.y, maxY, Time.deltaTime * 10); }
if (original != value) { UpdateValue(value); }
if (!isDrag) { return; }
Vector3 mousePosition = UITool.GetMousePosition();
Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
Vector3 offset = differ + originalPosition;
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float x = offset.x / maxWidth;
float y = offset.y / maxHeight;
x *= sh == UIDirection.FromLeftToRight ? 1 : -1;
y *= sv == UIDirection.FromTopToBottom ? 1 : -1;
UpdateValue(new Vector2(x, y));
SlidingElasticity();
if (isDrag) { Dragger(); }
}
/// <summary> 更新值(0-1) </summary>
public void UpdateValue(Vector2 value, bool send = true) {
if (direction == UIDirection.Horizontal) { value.y = 0; }
if (direction == UIDirection.Vertical) { value.x = 0; }
this.value = value;
if (send) { ValueChanged?.Invoke(value); }
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float x = maxWidth * value.x;
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float xPos = maxWidth * value.x;
float yPos = maxHeight * value.y;
xPos *= sh == UIDirection.FromLeftToRight ? 1 : -1;
yPos *= sv == UIDirection.FromTopToBottom ? 1 : -1;
Container.transform.position = new Vector3(xPos, yPos);
float y = maxHeight * value.y;
Container.transform.position = new Vector3(x, y);
if (horizontal.value != value.x) { horizontal.UpdateValue(value.x, false); }
if (vertical.value != value.y) { vertical.UpdateValue(value.y, false); }