修复BUG
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滚动列表
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/// </summary>
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public class UIScrollViewList<T, Data> : UIScrollView where T : ModuleUIItem<Data> {
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private ModuleUIItems<T, Data> Items;// UI项容器
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public UIScrollViewList(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element, canvas) {
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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}
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/// <summary> 释放资源 </summary>
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public override void Dispose() {
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base.Dispose();
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Items.Dispose();
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}
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/// <summary> 创建UI项 </summary>
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public void Create(List<Data> datas) => Items.Create(datas);
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/// <summary> 创建UI项 </summary>
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public void Create(Data data) => Items.Create(data);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滚动列表 - 水平
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/// </summary>
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public class UIScrollViewListH<T, Data> : UIScrollViewH where T : ModuleUIItem<Data> {
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private ModuleUIItems<T, Data> Items;// UI项容器
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public UIScrollViewListH(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element, canvas) {
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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}
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/// <summary> 释放资源 </summary>
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public override void Dispose() {
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base.Dispose();
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Items.Dispose();
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}
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/// <summary> 创建UI项 </summary>
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public void Create(List<Data> datas) => Items.Create(datas);
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/// <summary> 创建UI项 </summary>
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public void Create(Data data) => Items.Create(data);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f01945ff69872ec4badbee195ca34658
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,27 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滚动列表 - 垂直
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/// </summary>
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public class UIScrollViewListV<T, Data> : UIScrollViewV where T : ModuleUIItem<Data> {
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private ModuleUIItems<T, Data> Items;// UI项容器
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public UIScrollViewListV(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element, canvas) {
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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}
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/// <summary> 释放资源 </summary>
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public override void Dispose() {
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base.Dispose();
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Items.Dispose();
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}
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/// <summary> 创建UI项 </summary>
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public void Create(List<Data> datas) => Items.Create(datas);
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/// <summary> 创建UI项 </summary>
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public void Create(Data data) => Items.Create(data);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0cb080753ee549f4eadcd17ccd688ccb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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