修复BUG

This commit is contained in:
MuHua-123
2025-06-17 16:18:54 +08:00
parent 5e7fa2ef57
commit e14ba6d45f
71 changed files with 6471 additions and 214 deletions
@@ -0,0 +1,28 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 滚动列表
/// </summary>
public class UIScrollViewList<T, Data> : UIScrollView where T : ModuleUIItem<Data> {
private ModuleUIItems<T, Data> Items;// UI项容器
public UIScrollViewList(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element, canvas) {
Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
}
/// <summary> 释放资源 </summary>
public override void Dispose() {
base.Dispose();
Items.Dispose();
}
/// <summary> 创建UI项 </summary>
public void Create(List<Data> datas) => Items.Create(datas);
/// <summary> 创建UI项 </summary>
public void Create(Data data) => Items.Create(data);
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,28 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 滚动列表 - 水平
/// </summary>
public class UIScrollViewListH<T, Data> : UIScrollViewH where T : ModuleUIItem<Data> {
private ModuleUIItems<T, Data> Items;// UI项容器
public UIScrollViewListH(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element, canvas) {
Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
}
/// <summary> 释放资源 </summary>
public override void Dispose() {
base.Dispose();
Items.Dispose();
}
/// <summary> 创建UI项 </summary>
public void Create(List<Data> datas) => Items.Create(datas);
/// <summary> 创建UI项 </summary>
public void Create(Data data) => Items.Create(data);
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,27 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 滚动列表 - 垂直
/// </summary>
public class UIScrollViewListV<T, Data> : UIScrollViewV where T : ModuleUIItem<Data> {
private ModuleUIItems<T, Data> Items;// UI项容器
public UIScrollViewListV(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element, canvas) {
Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
}
/// <summary> 释放资源 </summary>
public override void Dispose() {
base.Dispose();
Items.Dispose();
}
/// <summary> 创建UI项 </summary>
public void Create(List<Data> datas) => Items.Create(datas);
/// <summary> 创建UI项 </summary>
public void Create(Data data) => Items.Create(data);
}
}
@@ -0,0 +1,11 @@
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