This commit is contained in:
MuHua-123
2025-09-26 10:36:52 +08:00
parent 18c6b4387d
commit e674a88be3
20 changed files with 194 additions and 42 deletions
@@ -14,26 +14,43 @@ public class EquipmentColumn {
public EquipmentSlot this[string key] => dictionary[key];
public EquipmentColumn() {
AddSlot(new EquipmentSlot(EquipmentSlotType., VerifyWeapon));
AddSlot(new EquipmentSlot(EquipmentSlotType., VerifyDeputy));
AddSlot(WeaponSlot());
AddSlot(DeputySlot());
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, ArmorType..ToString())));
AddSlot(ArmorSlot(EquipmentSlotType., ArmorType.));
AddSlot(ArmorSlot(EquipmentSlotType., ArmorType.));
AddSlot(ArmorSlot(EquipmentSlotType., ArmorType.));
AddSlot(ArmorSlot(EquipmentSlotType., ArmorType.));
AddSlot(ArmorSlot(EquipmentSlotType., ArmorType.));
AddSlot(new EquipmentSlot(EquipmentSlotType., (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.1, (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.2, (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.1, (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.2, (equipment) => VerifyCommon(equipment, AccessoryType..ToString())));
AddSlot(AccessorySlot(EquipmentSlotType., AccessoryType.));
AddSlot(AccessorySlot(EquipmentSlotType.1, AccessoryType.));
AddSlot(AccessorySlot(EquipmentSlotType.2, AccessoryType.));
AddSlot(AccessorySlot(EquipmentSlotType.1, AccessoryType.));
AddSlot(AccessorySlot(EquipmentSlotType.2, AccessoryType.));
}
public bool ContainsKey(string key) => dictionary.ContainsKey(key);
/// <summary> 添加插槽 </summary>
public void AddSlot(EquipmentSlot slot) => dictionary.Add(slot.name, slot);
/// <summary> 武器插槽 </summary>
public EquipmentSlot WeaponSlot() {
return new EquipmentSlot(EquipmentSlotType., VerifyWeapon);
}
/// <summary> 副手插槽 </summary>
public EquipmentSlot DeputySlot() {
return new EquipmentSlot(EquipmentSlotType., VerifyDeputy);
}
/// <summary> 护甲插槽 </summary>
public EquipmentSlot ArmorSlot(EquipmentSlotType type, ArmorType armor) {
return new EquipmentSlot(type, (equipment) => VerifyCommon(equipment, armor.ToString()));
}
/// <summary> 饰品插槽 </summary>
public EquipmentSlot AccessorySlot(EquipmentSlotType type, AccessoryType accessory) {
return new EquipmentSlot(type, (equipment) => VerifyCommon(equipment, accessory.ToString()));
}
/// <summary> 通用校验 </summary>
public static bool VerifyCommon(Equipment equipment, string type) {
string[] types = equipment.type.Split("/");