1
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 相机控制器
|
||||
/// </summary>
|
||||
public abstract class CameraController : MonoBehaviour {
|
||||
/// <summary> 位置 </summary>
|
||||
public abstract Vector3 Position { get; set; }
|
||||
/// <summary> 正向 </summary>
|
||||
public abstract Vector3 Forward { get; set; }
|
||||
/// <summary> 右向 </summary>
|
||||
public abstract Vector3 Right { get; set; }
|
||||
/// <summary> 旋转 </summary>
|
||||
public abstract Vector3 EulerAngles { get; set; }
|
||||
/// <summary> 视野 </summary>
|
||||
public abstract float VisualField { get; set; }
|
||||
|
||||
/// <summary> 初始化 </summary>
|
||||
public virtual void Initial() {
|
||||
ModuleCamera.OnCameraMode += ModuleCamera_OnCameraMode;
|
||||
}
|
||||
/// <summary> 释放 </summary>
|
||||
public virtual void Release() {
|
||||
ModuleCamera.OnCameraMode -= ModuleCamera_OnCameraMode;
|
||||
}
|
||||
|
||||
/// <summary> 相机模式 </summary>
|
||||
public abstract void ModuleCamera_OnCameraMode(EnumCameraMode mode);
|
||||
/// <summary> 重置相机 </summary>
|
||||
public abstract void ResetCamera();
|
||||
|
||||
/// <summary> 屏幕坐标转换世界坐标 </summary>
|
||||
public virtual Vector3 ScreenToWorldPosition(Vector3 screenPosition) {
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user