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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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/// <summary>
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/// 菜单 - 输入
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/// </summary>
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public class InputMenu : InputControl {
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protected override void ModuleInput_OnInputMode(InputMode mode) {
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// throw new System.NotImplementedException();
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}
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#region 输入系统
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/// <summary> 鼠标右键 </summary>
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public void OnMouseRight(InputValue inputValue) {
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UIMenuManager.I.Open();
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}
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#endregion
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}
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