10 Commits

Author SHA1 Message Date
MuHua-123 6891f43baa 完成UISlideButton测试用例 2026-07-15 14:55:53 +08:00
MuHua 4c5b91c530 更新 README.md 2026-05-25 14:51:47 +08:00
MuHua-123 6cc52ca4c8 1 2026-05-07 16:23:27 +08:00
MuHua-123 627165e519 1 2026-05-07 16:20:37 +08:00
MuHua-123 ef918588f5 修改滚动视图逻辑 2026-05-07 16:17:30 +08:00
MuHua-123 7c6acc5fa2 1 2026-03-26 11:03:31 +08:00
MuHua-123 64938f1137 1 2025-11-12 10:19:42 +08:00
MuHua-123 28c121f6d9 Update UIWindow.cs 2025-11-10 16:32:21 +08:00
MuHua-123 089651f7ab Update UIWindow.cs 2025-11-01 15:32:48 +08:00
MuHua-123 21959b46e1 Update UIWindow.cs 2025-11-01 15:31:11 +08:00
87 changed files with 1031 additions and 242 deletions
@@ -9,7 +9,7 @@ using MuHua;
/// </summary> /// </summary>
public class InputMenu : InputControl { public class InputMenu : InputControl {
private UIMenuPanel menu; // private UIMenuPanel menu;
protected override void ModuleInput_OnInputMode(InputMode mode) { protected override void ModuleInput_OnInputMode(InputMode mode) {
// throw new System.NotImplementedException(); // throw new System.NotImplementedException();
@@ -19,16 +19,16 @@ public class InputMenu : InputControl {
/// <summary> 鼠标左键 </summary> /// <summary> 鼠标左键 </summary>
public void OnMouseLeft(InputValue inputValue) { public void OnMouseLeft(InputValue inputValue) {
if (inputValue.isPressed) return; if (inputValue.isPressed) return;
UIShortcutMenu.I.Close(); // UIShortcutMenu.I.Close();
} }
/// <summary> 鼠标右键 </summary> /// <summary> 鼠标右键 </summary>
public void OnMouseRight(InputValue inputValue) { public void OnMouseRight(InputValue inputValue) {
UIShortcutMenu.I.Add("测试1/测试11", () => { Debug.Log("测试1/测试11"); }); // UIShortcutMenu.I.Add("测试1/测试11", () => { Debug.Log("测试1/测试11"); });
UIShortcutMenu.I.Add("测试1/测试12", () => { Debug.Log("测试1/测试12"); }); // UIShortcutMenu.I.Add("测试1/测试12", () => { Debug.Log("测试1/测试12"); });
UIShortcutMenu.I.Add("测试2", () => { Debug.Log("测试2"); }); // UIShortcutMenu.I.Add("测试2", () => { Debug.Log("测试2"); });
UIShortcutMenu.I.Open(); // UIShortcutMenu.I.Open();
} }
#endregion #endregion
} }
@@ -1,169 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI快捷菜单
/// </summary>
public class UIShortcutMenu : ModuleUISingle<UIShortcutMenu> {
/// <summary> 菜单模板 </summary>
public VisualTreeAsset menuTreeAsset;
/// <summary> 项目模板 </summary>
public VisualTreeAsset itemTreeAsset;
/// <summary> 数据列表 </summary>
public List<DataMenuItem> datas = new List<DataMenuItem>();
/// <summary> 控件列表 </summary>
public static List<UIControl> controls = new List<UIControl>();
public override VisualElement Element => root.Q<VisualElement>("ShortcutMenu");
protected override void Awake() => NoReplace(false);
private void Update() => controls.ForEach(control => control.Update());
private void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 打开菜单 </summary>
public void Open() {
Close();
Vector3 position = UITool.GetMousePosition(Element);
UIMenuPanel menuPanel = Create();
menuPanel.Settings(position, datas);
}
/// <summary> 关闭菜单 </summary>
public void Close() {
controls.ForEach(control => control.Dispose());
controls.Clear();
Element.Clear();
}
/// <summary> 创建子菜单 </summary>
public UIMenuPanel Create() {
// 创建菜单元素
VisualElement element = menuTreeAsset.Instantiate();
element.EnableInClassList("menu", true);
Element.Add(element);
UIMenuPanel menuPanel = new UIMenuPanel(element, itemTreeAsset);
controls.Add(menuPanel);
return menuPanel;
}
/// <summary> 添加菜单项(方法) </summary>
public void Add(string name, Action callback) {
string[] names = name.Split('/');
List<DataMenuItem> datas = this.datas;
for (int i = 0; i < names.Length; i++) {
string menu = names[i];
DataMenuItem item = datas.Find(obj => obj.name == menu);
if (item == null) {
item = new DataMenuItem { name = menu };
if (i == names.Length - 1) { item.callback = callback; }
datas.Add(item);
}
datas = item.items;
}
}
/// <summary> 移除菜单项 </summary>
public void Remove(string name) {
string[] names = name.Split('/');
List<DataMenuItem> datas = this.datas;
DataMenuItem parent = null;
DataMenuItem target = null;
for (int i = 0; i < names.Length; i++) {
string menu = names[i];
target = datas.Find(obj => obj.name == menu);
if (target == null) return; // 未找到,直接返回
if (i == names.Length - 1) {
// 找到要移除的项
datas.Remove(target);
return;
}
parent = target;
datas = target.items;
}
}
}
/// <summary>
/// UI快捷菜单面板
/// </summary>
public class UIMenuPanel : ModuleUIPanel, UIControl {
public UIMenuPanel menuPanel;
public VisualElement submenu;
public ModuleUIItems<UIItem, DataMenuItem> items;
public VisualElement Container => Q<VisualElement>("Container");
public UIMenuPanel(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
items = new ModuleUIItems<UIItem, DataMenuItem>(Container, templateAsset,
(data, element) => new UIItem(data, element, this));
}
public void Update() {
// throw new NotImplementedException();
}
public void Dispose() {
items.Release();
}
public void Settings(Vector3 position, List<DataMenuItem> datas) {
items.Create(datas);
element.transform.position = position;
}
/// <summary> 打开子菜单 </summary>
public void Open(VisualElement submenu, List<DataMenuItem> datas) {
if (this.submenu == submenu) { return; }
// 更新子菜单
this.submenu = submenu;
if (menuPanel == null) { menuPanel = UIShortcutMenu.I.Create(); }
float x = submenu.worldBound.position.x + submenu.resolvedStyle.width;
float y = submenu.worldBound.position.y - 5;
Vector3 position = new Vector3(x, y, 0);
menuPanel.Settings(position, datas);
bool isEnable = datas != null && datas.Count > 0;
menuPanel.OpenSubmenu(isEnable);
}
public void OpenSubmenu(bool open) {
element.EnableInClassList("menu-hide", !open);
menuPanel?.OpenSubmenu(false);
}
/// <summary> UI项目 </summary>
public class UIItem : ModuleUIItem<DataMenuItem> {
public readonly UIMenuPanel parent;
public Label Name => element.Q<Label>("Name");
public VisualElement Arrow => element.Q<VisualElement>("Arrow");
public UIItem(DataMenuItem value, VisualElement element, UIMenuPanel parent) : base(value, element) {
this.parent = parent;
Name.text = value.name;
Arrow.EnableInClassList("menu-arrow-hide", value.items == null || value.items.Count == 0);
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseMoveEvent>(MouseMoveEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
value.callback?.Invoke();
UIShortcutMenu.I.Close();
}
private void MouseMoveEvent(MouseMoveEvent evt) {
parent.Open(element, value.items);
}
}
}
/// <summary>
/// 菜单项目
/// </summary>
public class DataMenuItem {
/// <summary> 名称 </summary>
public string name;
/// <summary> 回调 </summary>
public Action callback;
/// <summary> 子菜单项 </summary>
public List<DataMenuItem> items = new List<DataMenuItem>();
}
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@@ -0,0 +1,50 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 快捷菜单
/// </summary>
public class ShortcutMenu : Module<ShortcutMenu> {
/// <summary> 数据列表 </summary>
public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
/// <summary> 打开菜单 </summary>
public void Open() => UIShortcutMenu.I?.Open(UIShortcutMenu.I.MousePosition, menuItems);
/// <summary> 关闭菜单 </summary>
public void Close() => UIShortcutMenu.I?.Close();
/// <summary> 添加菜单项(1级菜单/2级菜单/3级菜单) </summary>
public void Add(string name, Action callback) {
string[] names = name.Split('/');
ShortcutMenuItem item = Find(names[0], menuItems, true);
for (int i = 1; i < names.Length; i++) {
item = Find(names[i], item.menuItems, true);
}
item.callback = callback;
}
/// <summary> 移除菜单项(???/???/子级菜单) </summary>
public void Remove(string name) {
string[] names = name.Split('/');
List<ShortcutMenuItem> menuItems = this.menuItems;
ShortcutMenuItem item = Find(names[0], menuItems, false);
for (int i = 1; i < names.Length; i++) {
if (item == null) return;
menuItems = item.menuItems;
item = Find(names[i], menuItems, false);
}
menuItems.Remove(item);
}
/// <summary> 子项目查找 </summary>
private ShortcutMenuItem Find(string menu, List<ShortcutMenuItem> menuItems, bool isCreate) {
ShortcutMenuItem item = menuItems.Find(obj => obj.name == menu);
if (item != null || !isCreate) { return item; }
item = new ShortcutMenuItem { name = menu };
menuItems.Add(item);
return item;
}
}
@@ -1,5 +1,5 @@
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@@ -0,0 +1,16 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 菜单项目
/// </summary>
public class ShortcutMenuItem {
/// <summary> 名称 </summary>
public string name;
/// <summary> 回调 </summary>
public Action callback;
/// <summary> 子菜单项 </summary>
public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,75 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI快捷菜单面板
/// </summary>
public class UIMenuPanel : ModuleUIPanel, UIControl {
public UIMenuPanel menuPanel;
public VisualElement submenu;
public ModuleUIItems<UIItem, ShortcutMenuItem> items;
public VisualElement Container => Q<VisualElement>("Container");
public UIMenuPanel(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
items = new ModuleUIItems<UIItem, ShortcutMenuItem>(Container, templateAsset,
(data, element) => new UIItem(data, element, this));
}
public void Update() {
// throw new NotImplementedException();
}
public void Dispose() {
items.Release();
}
public void Settings(Vector3 position, List<ShortcutMenuItem> datas) {
items.Create(datas);
element.transform.position = position;
}
/// <summary> 打开子菜单 </summary>
public void Open(VisualElement submenu, List<ShortcutMenuItem> datas) {
if (this.submenu == submenu) { return; }
// 更新子菜单
this.submenu = submenu;
if (menuPanel == null) { menuPanel = UIShortcutMenu.I.Create(); }
float x = submenu.worldBound.position.x + submenu.resolvedStyle.width;
float y = submenu.worldBound.position.y - 4;
Vector3 position = new Vector3(x, y, 0);
menuPanel.Settings(position, datas);
bool isEnable = datas != null && datas.Count > 0;
menuPanel.OpenSubmenu(isEnable);
}
public void OpenSubmenu(bool open) {
element.EnableInClassList("menu-hide", !open);
menuPanel?.OpenSubmenu(false);
}
/// <summary> UI项目 </summary>
public class UIItem : ModuleUIItem<ShortcutMenuItem> {
public readonly UIMenuPanel parent;
public Label Name => element.Q<Label>("Name");
public VisualElement Arrow => element.Q<VisualElement>("Arrow");
public UIItem(ShortcutMenuItem value, VisualElement element, UIMenuPanel parent) : base(value, element) {
this.parent = parent;
Name.text = value.name;
Arrow.EnableInClassList("menu-arrow-hide", value.menuItems == null || value.menuItems.Count == 0);
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseMoveEvent>(MouseMoveEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
value.callback?.Invoke();
UIShortcutMenu.I.Close();
}
private void MouseMoveEvent(MouseMoveEvent evt) {
parent.Open(element, value.menuItems);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,52 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI快捷菜单
/// </summary>
public class UIShortcutMenu : ModuleUISingle<UIShortcutMenu> {
/// <summary> 菜单模板 </summary>
public VisualTreeAsset MenuPanel;
/// <summary> 项目模板 </summary>
public VisualTreeAsset MenuTemplate;
/// <summary> 控件列表 </summary>
public static List<UIControl> controls = new List<UIControl>();
public Vector3 MousePosition => UITool.GetMousePosition(Element);
public override VisualElement Element => root.Q<VisualElement>("ShortcutMenu");
protected override void Awake() => NoReplace(false);
private void Update() => controls.ForEach(control => control.Update());
private void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 打开菜单 </summary>
public void Open(Vector3 position, List<ShortcutMenuItem> datas) {
Close();
UIMenuPanel menuPanel = Create();
menuPanel.Settings(position, datas);
}
/// <summary> 关闭菜单 </summary>
public void Close() {
controls.ForEach(control => control.Dispose());
controls.Clear();
Element.Clear();
}
/// <summary> 创建子菜单 </summary>
public UIMenuPanel Create() {
// 创建菜单元素
VisualElement element = MenuPanel.Instantiate();
element.EnableInClassList("menu", true);
Element.Add(element);
UIMenuPanel menuPanel = new UIMenuPanel(element, MenuTemplate);
controls.Add(menuPanel);
return menuPanel;
}
}
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@@ -0,0 +1,28 @@
.menu-unit {
flex-direction: row;
align-self: flex-start;
flex-grow: 0;
width: 100%;
height: 25px;
align-items: center;
}
.menu-unit:hover {
background-color: rgba(0, 0, 0, 0.2);
border-top-left-radius: 5px;
border-top-right-radius: 5px;
border-bottom-right-radius: 5px;
border-bottom-left-radius: 5px;
}
.menu-arrow {
flex-grow: 0;
height: 20px;
width: 25px;
background-image: url("project://database/Assets/ModuleCore/ModuleUISMenu/Assets/%E7%AE%AD%E5%A4%B4.png?fileID=2800000&guid=556aa0a60c7c1b947a80bd5f89e13850&type=3#箭头");
-unity-background-image-tint-color: rgb(51, 50, 50);
}
.menu-arrow-hide {
display: none;
}
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<ui:VisualElement name="Container" style="background-color: rgb(255, 255, 255); border-top-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; padding-top: 3px; padding-right: 3px; padding-bottom: 3px; padding-left: 3px; align-self: flex-start; min-width: 150px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-left-color: rgb(51, 51, 51); border-right-color: rgb(51, 51, 51); border-top-color: rgb(51, 51, 51); border-bottom-color: rgb(51, 51, 51);">
<ui:Instance template="Item" name="Item" />
<ui:Instance template="Item" name="Item" />
<ui:Instance template="Item" name="Item" />
<ui:Instance template="Item" name="Item" />
<ui:Instance template="Item" name="Item" />
</ui:VisualElement>
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@@ -1,7 +1,9 @@
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<ui:VisualElement class="menu-unit"> <ui:VisualElement class="menu-unit">
<ui:Label tabindex="-1" text="Label" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Name" style="-unity-text-align: middle-center; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; height: 30px;" /> <ui:VisualElement style="width: 30px;" />
<ui:Label tabindex="-1" text="Label" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Name" style="-unity-text-align: middle-center; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px;" />
<ui:VisualElement style="flex-grow: 1;" />
<ui:VisualElement name="Arrow" class="menu-arrow" /> <ui:VisualElement name="Arrow" class="menu-arrow" />
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>
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.menu {
position: absolute;
}
.menu-hide {
display: none;
}
@@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
public class UISlideButtonTest : MonoBehaviour {
/// <summary> 绑定文档 </summary>
public UIDocument document;
/// <summary> 模板 </summary>
public VisualTreeAsset templateAsset;
private UISlideButton<UIData, Data> slideButton;
/// <summary> 根目录文档 </summary>
public VisualElement Root => document.rootVisualElement;
public VisualElement SlideButton => Root.Q<VisualElement>("SlideButton");
public void Awake() {
slideButton = new UISlideButton<UIData, Data>(SlideButton, Root, templateAsset,
(data, element) => new UIData(data, element));
List<Data> datas = new List<Data>();
datas.Add(new Data { name = "匹配" });
datas.Add(new Data { name = "配置" });
datas.Add(new Data { name = "招募" });
slideButton.Create(datas);
}
public void Update() {
slideButton.Update();
}
public class Data : DataSlideButton {
public string name;
}
public class UIData : ModuleUIItem<Data> {
public Button Button => Q<Button>("Button");
public UIData(Data value, VisualElement element) : base(value, element) {
value.element = element;
Button.text = value.name;
Button.clicked += Select;
}
}
}
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<ui:VisualElement style="width: 200px; background-color: rgb(157, 86, 188); border-top-left-radius: 1px; border-top-right-radius: 1px; border-bottom-right-radius: 1px; border-bottom-left-radius: 1px;" />
</ui:VisualElement>
</ui:UXML>
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: dbd43929292199240bd6ff61200e2afb
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
@@ -1,11 +0,0 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<ui:Template name="Item" src="project://database/Assets/UI%20Toolkit/GamePanel/ShortcutMenu/ItemTemplate.uxml?fileID=9197481963319205126&amp;guid=1ee167986f6e9a840a45450b4b6adfc2&amp;type=3#ItemTemplate" />
<Style src="project://database/Assets/UI%20Toolkit/GamePanel/ShortcutMenu/ShortcutMenu.uss?fileID=7433441132597879392&amp;guid=a53da9fc389948e40ac96af14dd02c10&amp;type=3#ShortcutMenu" />
<ui:VisualElement name="Container" style="background-color: rgb(255, 255, 255); border-top-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px; align-self: flex-start;">
<ui:Instance template="Item" name="Item" />
<ui:Instance template="Item" name="Item" />
<ui:Instance template="Item" name="Item" />
<ui:Instance template="Item" name="Item" />
<ui:Instance template="Item" name="Item" />
</ui:VisualElement>
</ui:UXML>
@@ -1,32 +0,0 @@
.menu {
position: absolute;
}
.menu-hide {
display: none;
}
.menu-unit {
flex-direction: row;
align-self: flex-start;
}
.menu-unit:hover {
background-color: rgba(0, 0, 0, 0.2);
border-top-left-radius: 5px;
border-top-right-radius: 5px;
border-bottom-right-radius: 5px;
border-bottom-left-radius: 5px;
}
.menu-arrow {
flex-grow: 0;
height: 30px;
width: 30px;
background-image: url("project://database/Assets/UI%20Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss?fileID=-1087164816274819069&guid=05f864e67ee1ecb4bbe67427564d394c&type=3#arrow-right@2x");
-unity-background-image-tint-color: rgb(51, 51, 51);
}
.menu-arrow-hide {
display: none;
}
@@ -7,6 +7,8 @@
@import url("/Assets/UI Toolkit/Component/ScrollView/ScrollView.uss"); @import url("/Assets/UI Toolkit/Component/ScrollView/ScrollView.uss");
@import url("/Assets/UI Toolkit/Component/Slider/Slider.uss"); @import url("/Assets/UI Toolkit/Component/Slider/Slider.uss");
@import url("/Assets/UI Toolkit/Component/Toggle/Toggle.uss"); @import url("/Assets/UI Toolkit/Component/Toggle/Toggle.uss");
@import url("/Assets/UI Toolkit/Component/SlideButton/SlideButton.uss");
@@ -27,8 +27,9 @@ namespace MuHua {
FromRightToLeft = 1, FromRightToLeft = 1,
} }
public float value;
public bool isDrag; public bool isDrag;
public float value;
public float rolling = 10;
public Vector3 originalPosition; public Vector3 originalPosition;
public Vector3 pointerPosition; public Vector3 pointerPosition;
@@ -76,9 +77,10 @@ namespace MuHua {
} }
/// <summary> 滚轮滑动 </summary> /// <summary> 滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) { private void ViewportWheel(WheelEvent evt) {
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height; // float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height); // float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
float y = evt.delta.y * minHeight / maxHeight; // float y = evt.delta.y * minHeight / maxHeight;
float y = evt.delta.y * rolling / 1000;
value = value - y; value = value - y;
UpdateValue(value); UpdateValue(value);
} }
@@ -27,8 +27,9 @@ namespace MuHua {
FromBottomToTop = 1, FromBottomToTop = 1,
} }
public float value;
public bool isDrag; public bool isDrag;
public float value;
public float rolling = 10;
public Vector3 originalPosition; public Vector3 originalPosition;
public Vector3 pointerPosition; public Vector3 pointerPosition;
@@ -76,9 +77,10 @@ namespace MuHua {
} }
/// <summary> 滚轮滑动 </summary> /// <summary> 滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) { private void ViewportWheel(WheelEvent evt) {
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height; // float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height); // float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
float y = evt.delta.y * minHeight / maxHeight; // float y = evt.delta.y * minHeight / maxHeight;
float y = evt.delta.y * rolling / 1000;
value = value - y; value = value - y;
UpdateValue(value); UpdateValue(value);
} }
@@ -44,8 +44,9 @@ namespace MuHua {
/// <summary> 按下Top </summary> /// <summary> 按下Top </summary>
private void TopDown(PointerDownEvent evt) { private void TopDown(PointerDownEvent evt) {
isDownMove = true; isDownMove = true;
pointerPosition = UITool.GetMousePosition(); pointerPosition = UITool.GetMousePosition(canvas);
originalPosition = Window.transform.position; originalPosition = Window.transform.position;
element.BringToFront();
} }
/// <summary> 鼠标松开或离开 </summary> /// <summary> 鼠标松开或离开 </summary>
private void DraggerUpOrLeave(EventBase evt) { private void DraggerUpOrLeave(EventBase evt) {
@@ -64,9 +65,9 @@ namespace MuHua {
/// <summary> 更新状态 </summary> /// <summary> 更新状态 </summary>
public virtual void Update() { public virtual void Update() {
if (!isDownMove) { return; } if (!isDownMove) { return; }
Vector3 mousePosition = UITool.GetMousePosition(); Vector3 mousePosition = UITool.GetMousePosition(canvas);
Vector3 offset = mousePosition - pointerPosition; Vector3 offset = mousePosition - pointerPosition;
Vector3 position = originalPosition + new Vector3(offset.x, -offset.y); Vector3 position = originalPosition + new Vector3(offset.x, offset.y);
float width = canvas.resolvedStyle.width - Window.resolvedStyle.width; float width = canvas.resolvedStyle.width - Window.resolvedStyle.width;
float height = canvas.resolvedStyle.height - Window.resolvedStyle.height; float height = canvas.resolvedStyle.height - Window.resolvedStyle.height;
+1 -1
View File
@@ -1,4 +1,4 @@
# MuHua-UIElements # MuHua-UIElements
## UIToolkit工具包 ## UIToolkit工具包
* https://github.com/MuHua-123/MuHua-UIElements.git?path=Packages/UITool * https://git.muhua233.com/MuHua/MuHua-UIElements.git?path=Packages/UITool