using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using MuHua;
namespace MuHuaEditor {
///
/// 编辑器
///
public abstract class ModuleUIEditor : Editor where T : Object {
/// UXML 资源
public VisualTreeAsset VisualTreeAsset = default;
/// 选中目标
protected T value;
/// 绑定文档
public VisualElement Element = null;
/// 控件列表
public List controls = new List();
public virtual void Awake() => value = target as T;
/// 在OnEnable中注册
private void OnEnable() => EditorApplication.update += Update;
/// 在OnDisable中注销
private void OnDisable() => EditorApplication.update -= Update;
public override VisualElement CreateInspectorGUI() {
VisualElement root = new VisualElement();
// 1. 添加 Script 字段(只读)
var scriptProperty = serializedObject.FindProperty("m_Script");
if (scriptProperty != null) {
var scriptField = new PropertyField(scriptProperty);
scriptField.SetEnabled(false); // 只读
root.Add(scriptField);
}
// 实例化 UXML
if (VisualTreeAsset != null) {
Element = VisualTreeAsset.Instantiate();
root.Add(Element);
Initial();
}
// 如果没设置 UXML,返回默认 Inspector
return root ?? new IMGUIContainer(() => DrawDefaultInspector());
}
public virtual void Update() => controls.ForEach(control => control.Update());
public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
/// 初始化
public abstract void Initial();
/// 添加控件
public void AddControl(UIControl control) => controls.Add(control);
/// 移除控件
public void RemoveControl(UIControl control) => controls.Remove(control);
/// 查询UI元素
public VE Q(string name = null, string className = null) where VE : VisualElement => Element.Q(name, className);
}
}