using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
namespace MuHuaEditor {
///
/// 编辑器窗口
///
public abstract class ModuleUIEditorWindow : EditorWindow {
/// UXML 资源
public VisualTreeAsset VisualTreeAsset = default;
/// 绑定文档
public VisualElement Element;
/// 控件列表
public List controls = new List();
public virtual void CreateGUI() {
// Instantiate UXML
Element = VisualTreeAsset.Instantiate();
Element.style.flexGrow = 1;
rootVisualElement.Add(Element);
Initial();
}
public virtual void Update() => controls.ForEach(control => control.Update());
public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
/// 初始化
public abstract void Initial();
/// 添加控件
public void AddControl(UIControl control) => controls.Add(control);
/// 移除控件
public void RemoveControl(UIControl control) => controls.Remove(control);
/// 查询UI元素
public T Q(string name = null, string className = null) where T : VisualElement => Element.Q(name, className);
}
}