using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; /// /// 基础输入 /// [RequireComponent(typeof(PlayerInput))] public class InputBasic : MonoBehaviour { public Vector3 mousePosition; #region 输入系统 /// 鼠标位置 public void OnMousePosition(InputValue inputValue) { mousePosition = inputValue.Get(); ModuleInput.mousePosition = mousePosition; } #endregion }