using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 物品 - 常量
///
[CreateAssetMenu(menuName = "MuHua/物品系统/物品")]
public class InventoryItemConst : ScriptableObject {
/// 图片
public Sprite sprite;
/// 数据转换
public virtual InventoryItem To() {
InventoryItem item = new InventoryItem();
item.name = name;
item.sprite = sprite;
return item;
}
}