using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 用户
///
[Serializable]
public class DataUser {
public string id;
public string username;
public string passwordhash;
}
///
/// 注册请求
///
[Serializable]
public class DataRegisterRequest {
public string username;
public string password;
}
///
/// 登录请求
///
[Serializable]
public class DataLoginRequest {
public string username;
public string password;
}
///
/// 登录响应,返回JWT。
///
[Serializable]
public class DataLoginResponse {
public string token;
}
///
/// 修改密码请求。
///
[Serializable]
public class DataChangePasswordRequest {
public string username;
public string oldpassword;
public string newpassword;
}