using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
namespace MuHua {
///
/// 滑块按钮 - 数据
///
public abstract class DataSlideButton {
/// 绑定的元素
public VisualElement element;
}
///
/// 滑动按钮
///
public class UISlideButton : ModuleUIPanel where T : ModuleUIItem where Data : DataSlideButton {
/// 绑定的画布
public readonly VisualElement canvas;
public Data data;
public ModuleUIItems Items;// UI项容器
/// 滑块
public VisualElement Slide => Q("Slide");
/// 容器
public VisualElement Container => Q("Container");
public UISlideButton(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func generate) : base(element) {
this.canvas = canvas;
Items = new ModuleUIItems(Container, templateAsset, generate);
ModuleUIItem.OnSelect += Settings;
}
public virtual void Dispose() {
Items.Dispose();
}
public virtual void Update() {
if (data == null || data.element == null) { return; }
Vector3 offset = data.element.worldBound.position - Slide.worldBound.position;
Slide.transform.position += offset * Time.deltaTime * 20;
}
/// 释放资源
public virtual void Release() => Items.Dispose();
/// 创建UI项
public virtual void Create(List datas) => Items.Create(datas);
/// 创建UI项
public virtual void Create(Data data) => Items.Create(data);
/// 设置UI项
public virtual void Settings(Data data) => this.data = data;
}
}