using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 属性容器 - 常量
///
[CreateAssetMenu(menuName = "MuHua/属性模块/属性容器")]
public class ConstAttributeContainer : ScriptableObject {
/// 属性列表
[HideInInspector]
public List instances;
/// 转换数据
public AttributeContainer To() {
AttributeContainer container = new AttributeContainer();
instances.ForEach(obj => container.AddInstance(obj.name, obj.To()));
return container;
}
}