using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 装备栏
///
public class EquipmentColumn {
/// 插槽字典
public Dictionary dictionary = new Dictionary();
/// 索引器
public EquipmentSlot this[string key] => dictionary[key];
public EquipmentColumn() {
AddSlot(new EquipmentSlot(EquipmentSlotType.主手, VerifyWeapon));
AddSlot(new EquipmentSlot(EquipmentSlotType.副手, VerifyDeputy));
AddSlot(new EquipmentSlot(EquipmentSlotType.上衣, (equipment) => VerifyCommon(equipment, ArmorType.上衣.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.头盔, (equipment) => VerifyCommon(equipment, ArmorType.头盔.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.手套, (equipment) => VerifyCommon(equipment, ArmorType.手套.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.腰带, (equipment) => VerifyCommon(equipment, ArmorType.腰带.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.鞋子, (equipment) => VerifyCommon(equipment, ArmorType.鞋子.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.项链, (equipment) => VerifyCommon(equipment, AccessoryType.项链.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.戒指1, (equipment) => VerifyCommon(equipment, AccessoryType.戒指.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.戒指2, (equipment) => VerifyCommon(equipment, AccessoryType.戒指.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.手镯1, (equipment) => VerifyCommon(equipment, AccessoryType.手镯.ToString())));
AddSlot(new EquipmentSlot(EquipmentSlotType.手镯2, (equipment) => VerifyCommon(equipment, AccessoryType.手镯.ToString())));
}
public bool ContainsKey(string key) => dictionary.ContainsKey(key);
/// 添加插槽
public void AddSlot(EquipmentSlot slot) => dictionary.Add(slot.name, slot);
/// 通用校验
public static bool VerifyCommon(Equipment equipment, string type) {
string[] types = equipment.type.Split("/");
if (types[0] == type) { return true; }
return false;
}
/// 主手校验
public static bool VerifyWeapon(Equipment equipment) {
string[] type = equipment.type.Split("/");
if (type[0] == WeaponType.单手.ToString()) { return true; }
if (type[0] == WeaponType.双手.ToString()) { return true; }
return false;
}
/// 副手校验
public static bool VerifyDeputy(Equipment equipment) {
string[] type = equipment.type.Split("/");
if (type[0] == WeaponType.副手.ToString()) { return true; }
return false;
}
}