using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 护甲类型
///
public enum ArmorType {
上衣, 头盔, 手套, 腰带, 鞋子
}
///
/// 护甲 - 物品常量
///
[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
public class ConstArmor : ConstEquipment {
/// 护甲类型
public ArmorType type;
public override InventoryItem To() {
Equipment item = new Equipment();
item.name = name;
item.sprite = sprite;
item.type = type.ToString();
return item;
}
}