using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 材料 - 物品常量
///
[CreateAssetMenu(menuName = "MuHua/物品系统/材料")]
public class ConstMaterial : ConstInventoryItem {
/// 最大堆叠数
public int maxStack = 99;
public override InventoryItem To() {
DataMaterial item = new DataMaterial();
item.name = name;
item.sprite = sprite;
item.maxStack = maxStack;
return item;
}
}