using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
///
/// 项目拖拽
///
public interface InventoryDrag {
/// 数量
public int Count { get; }
/// 物品
public InventoryItem Item { get; }
/// 锚点
public VisualElement Anchor { get; }
/// 取消拖拽
public void Cancel();
/// 设置物品
public void Settings(InventoryItem item, int count);
}