using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 战斗角色
///
public class BattleCharacter : DataAttribute {
/// 角色数据
public readonly DataCharacter character;
/// 归属队伍
public int team;
/// 角色名字
public string name;
/// 战斗等级
public int level;
/// 战场位置
public int position;
/// 先攻顺序
public int sequence;
/// 护甲等级
public int armorClass;
/// 生命点
public Vector2Int hitPoint;
public BattleCharacter(DataCharacter character, int team) {
this.character = character;
Cover(character);
this.team = team;
name = character.name;
level = character.Level;
position = 1;
hitPoint = new Vector2Int(character.HitPoint, character.HitPoint);
armorClass = character.ArmorClass;
}
}