using System;
using System.Collections;
using System.Collections.Generic;
using Palmmedia.ReportGenerator.Core;
using Unity.VisualScripting;
using UnityEngine;
///
/// 战斗 - 模拟器
///
public class BattleSimulator {
/// 战斗队列
public BattleQueue battleQueue = new BattleQueue();
/// 当前阶段
public IPhase currentPhase;
/// 阶段字典
public Dictionary dictionary = new Dictionary();
public BattleSimulator(BattleTeam team1, BattleTeam team2) {
battleQueue.Add(team1.battles);
battleQueue.Add(team2.battles);
dictionary.Add(PhaseType.先攻阶段, new PhaseInitiative(this));
dictionary.Add(PhaseType.突袭阶段, new PhaseAssault(this));
dictionary.Add(PhaseType.回合阶段, new PhaseFormal(this));
dictionary.Add(PhaseType.行动阶段, new PhaseAction(this));
dictionary.Add(PhaseType.结算阶段, new PhaseFinish(this));
}
public void Update() {
currentPhase?.UpdatePhase();
}
/// 阶段过渡
public void Transition(PhaseType phaseType) {
// 检查阶段字典中是否存在指定的阶段类型
if (dictionary.TryGetValue(phaseType, out IPhase newPhase)) {
// 如果存在则更新当前阶段
currentPhase?.QuitPhase();
currentPhase = newPhase;
currentPhase?.StartPhase();
Debug.Log($"战斗阶段已转换为: {phaseType}");
}
else {
// 不存在时输出警告信息
Debug.LogWarning($"阶段字典中不存在 {phaseType} 对应的阶段实现");
}
}
}