using System.IO; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using MuHua; using System; using System.Security.AccessControl; namespace MuHuaEditor { /// /// 装备 - 编辑窗口 /// public class EquipmentWindow : ModuleUIEditorWindow { public VisualTreeAsset ButtonTemplate = default; private string type; private EquipmentConst equipment; private EquipmentType currentEquipmentType; private UIEquipmentEnum equipmentType; private UIEquipmentEnum weaponType; private UIEquipmentEnum armorType; private UIEquipmentEnum accessoryType; private UIEquipmentList equipmentList; private UIEquipmentSettings equipmentSettings; private UIEquipmentPanel equipmentPanel; public VisualElement VEEquipmentType => Q("EquipmentType"); public VisualElement VEEquipmentExtendType => Q("EquipmentExtendType"); public VisualElement EquipmentList => Q("EquipmentList"); public VisualElement EquipmentSettings => Q("EquipmentSettings"); public VisualElement EquipmentPanel => Q("EquipmentPanel"); public Button Button1 => Q