using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
///
/// 数值系统
///
public class ValueSystem : Module {
/// 对战数值
public ValueContainer battle;
/// 初始化
public void Initial() {
battle = new ValueContainer();
battle.AddInstance(ValueType.Integer, "生命");
battle.AddInstance(ValueType.Integer, "金币");
battle.AddInstance(ValueType.Integer, "水晶");
Debug.Log(battle["生命"].value);
ValueModifier modifier = new ValueModifier { Fixed = 100 };
battle["生命"].AddModifier(modifier, true);
Debug.Log(battle["生命"].value);
}
}