using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// UI装备栏
///
public class UIEquipmentColumn : ModuleUIPanel {
public EquipmentColumn equipment;
/// 插槽字典
public Dictionary dictionary = new Dictionary();
public UIEquipmentColumn(VisualElement element) : base(element) {
InitialSlot(1, EquipmentSlotType.主手);
InitialSlot(2, EquipmentSlotType.副手);
InitialSlot(3, EquipmentSlotType.上衣);
InitialSlot(4, EquipmentSlotType.项链);
InitialSlot(5, EquipmentSlotType.戒指1);
InitialSlot(6, EquipmentSlotType.戒指2);
InitialSlot(7, EquipmentSlotType.手镯1);
InitialSlot(8, EquipmentSlotType.手镯2);
InitialSlot(9, EquipmentSlotType.头盔);
InitialSlot(10, EquipmentSlotType.手套);
InitialSlot(11, EquipmentSlotType.腰带);
InitialSlot(12, EquipmentSlotType.鞋子);
}
public void Dispose() {
}
public void Settings(EquipmentColumn equipment) {
if (this.equipment != null) { Dispose(); }
this.equipment = equipment;
if (equipment == null) { return; }
foreach (var item in dictionary) { Settings(item.Key, item.Value); }
}
public void Settings(string key, UIEquipmentSlot uISlot) {
if (!equipment.ContainsKey(key)) { return; }
EquipmentSlot slot = equipment[key];
uISlot.Settings(slot);
}
private void InitialSlot(int index, EquipmentSlotType type) {
VisualElement element = Q($"EquipmentSlot{index}");
UIEquipmentSlot uiSlot = new UIEquipmentSlot(element);
dictionary.Add(type.ToString(), uiSlot);
}
}