using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 数值容器 - 常量 /// [CreateAssetMenu(menuName = "MuHua/数值模块/数值容器")] public class ValueContainerConst : ScriptableObject { /// 属性列表 [HideInInspector] public List instances = new List(); /// 转换数据 public ValueContainer To() { ValueContainer container = new ValueContainer(); instances.ForEach(obj => container.AddInstance(obj.To())); return container; } }