using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// UI装备栏
///
public class UIEquipment : ModuleUIPanel {
public VisualElement EquipmentSlot1 => Q("EquipmentSlot1");// 主手
public VisualElement EquipmentSlot2 => Q("EquipmentSlot2");// 副手
public VisualElement EquipmentSlot3 => Q("EquipmentSlot3");// 衣服
public VisualElement EquipmentSlot4 => Q("EquipmentSlot4");// 项链
public VisualElement EquipmentSlot5 => Q("EquipmentSlot5");// 戒指1
public VisualElement EquipmentSlot6 => Q("EquipmentSlot6");// 戒指2
public VisualElement EquipmentSlot7 => Q("EquipmentSlot7");// 手镯1
public VisualElement EquipmentSlot8 => Q("EquipmentSlot8");// 手镯2
public VisualElement EquipmentSlot9 => Q("EquipmentSlot9");// 头盔
public VisualElement EquipmentSlot10 => Q("EquipmentSlot10");// 手套
public VisualElement EquipmentSlot11 => Q("EquipmentSlot11");// 腰带
public VisualElement EquipmentSlot12 => Q("EquipmentSlot12");// 鞋子
public UIEquipment(VisualElement element) : base(element) {
}
}
///
/// UI装备插槽
///
public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
public EquipmentSlot value;
public Label CountLabel => Q