using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using MuHua; /// /// UI装备栏 /// public class UIEquipment : ModuleUIPanel { public VisualElement EquipmentSlot1 => Q("EquipmentSlot1");// 主手 public VisualElement EquipmentSlot2 => Q("EquipmentSlot2");// 副手 public VisualElement EquipmentSlot3 => Q("EquipmentSlot3");// 衣服 public VisualElement EquipmentSlot4 => Q("EquipmentSlot4");// 项链 public VisualElement EquipmentSlot5 => Q("EquipmentSlot5");// 戒指1 public VisualElement EquipmentSlot6 => Q("EquipmentSlot6");// 戒指2 public VisualElement EquipmentSlot7 => Q("EquipmentSlot7");// 手镯1 public VisualElement EquipmentSlot8 => Q("EquipmentSlot8");// 手镯2 public VisualElement EquipmentSlot9 => Q("EquipmentSlot9");// 头盔 public VisualElement EquipmentSlot10 => Q("EquipmentSlot10");// 手套 public VisualElement EquipmentSlot11 => Q("EquipmentSlot11");// 腰带 public VisualElement EquipmentSlot12 => Q("EquipmentSlot12");// 鞋子 public UIEquipment(VisualElement element) : base(element) { } } /// /// UI装备插槽 /// public class UIEquipmentSlot : ModuleUIPanel, DragContainer { public EquipmentSlot value; public Label CountLabel => Q