using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 装备栏
///
public class EquipmentColumn {
/// 插槽字典
public Dictionary dictionary = new Dictionary();
/// 索引器
public EquipmentSlot this[string key] => dictionary[key];
public EquipmentColumn() {
// AddSlot(WeaponSlot());
// AddSlot(DeputySlot());
// AddSlot(ArmorSlot(EquipmentSlotType.上衣, ArmorType.上衣));
// AddSlot(ArmorSlot(EquipmentSlotType.头盔, ArmorType.头盔));
// AddSlot(ArmorSlot(EquipmentSlotType.手套, ArmorType.手套));
// AddSlot(ArmorSlot(EquipmentSlotType.腰带, ArmorType.腰带));
// AddSlot(ArmorSlot(EquipmentSlotType.鞋子, ArmorType.鞋子));
// AddSlot(AccessorySlot(EquipmentSlotType.项链, AccessoryType.项链));
// AddSlot(AccessorySlot(EquipmentSlotType.戒指1, AccessoryType.戒指));
// AddSlot(AccessorySlot(EquipmentSlotType.戒指2, AccessoryType.戒指));
// AddSlot(AccessorySlot(EquipmentSlotType.手镯1, AccessoryType.手镯));
// AddSlot(AccessorySlot(EquipmentSlotType.手镯2, AccessoryType.手镯));
}
public bool ContainsKey(string key) => dictionary.ContainsKey(key);
/// 添加插槽
public void AddSlot(EquipmentSlot slot) => dictionary.Add(slot.name, slot);
// /// 武器插槽
// public EquipmentSlot WeaponSlot() {
// return new EquipmentSlot(EquipmentSlotType.主手, VerifyWeapon);
// }
// /// 副手插槽
// public EquipmentSlot DeputySlot() {
// return new EquipmentSlot(EquipmentSlotType.副手, VerifyDeputy);
// }
// /// 护甲插槽
// public EquipmentSlot ArmorSlot(EquipmentSlotType type, ArmorType armor) {
// return new EquipmentSlot(type, (equipment) => VerifyCommon(equipment, armor.ToString()));
// }
// /// 饰品插槽
// public EquipmentSlot AccessorySlot(EquipmentSlotType type, AccessoryType accessory) {
// return new EquipmentSlot(type, (equipment) => VerifyCommon(equipment, accessory.ToString()));
// }
/// 通用校验
// public static bool VerifyCommon(Equipment equipment, string type) {
// string[] types = equipment.type.Split("/");
// if (types[0] == type) { return true; }
// return false;
// }
/// 主手校验
// public static bool VerifyWeapon(Equipment equipment) {
// string[] type = equipment.type.Split("/");
// if (type[0] == WeaponType.单手.ToString()) { return true; }
// if (type[0] == WeaponType.双手.ToString()) { return true; }
// return false;
// }
/// 副手校验
// public static bool VerifyDeputy(Equipment equipment) {
// string[] type = equipment.type.Split("/");
// if (type[0] == WeaponType.副手.ToString()) { return true; }
// return false;
// }
}