using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 数值容器 - 常量
///
[CreateAssetMenu(menuName = "MuHua/数值模块/数值容器")]
public class ValueContainerConst : ScriptableObject {
/// 属性列表
[HideInInspector]
public List instances = new List();
/// 转换数据
public ValueContainer To() {
ValueContainer container = new ValueContainer();
return To(container);
}
/// 转换数据
public ValueContainer To(ValueContainer container) {
instances.ForEach(obj => container.AddInstance(obj.To()));
return container;
}
}