using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
///
/// 滚动列表 - 水平
///
public class UIScrollViewListH : UIScrollViewH where T : ModuleUIItem {
private ModuleUIItems Items;// UI项容器
public UIScrollViewListH(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset,
Func generate, UIDirection direction = UIDirection.FromLeftToRight) : base(element, canvas, direction) {
Items = new ModuleUIItems(Container, templateAsset, generate);
}
public override void Dispose() {
base.Dispose();
Items.Dispose();
}
/// 释放资源
public void Release() => Items.Dispose();
/// 创建UI项
public void Create(List datas) => Items.Create(datas);
/// 创建UI项
public void Create(Data data) => Items.Create(data);
}
}