using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
///
/// 模拟器 - 管理
///
public class ManagerSimulator : ModuleSingle {
/// 队伍1
public BattleTeam team1;
/// 队伍2
public BattleTeam team2;
public BattleSimulator battleSimulator;
protected override void Awake() => NoReplace(false);
private void Start() {
team1 = new BattleTeam();
team1.Add(CharacterDictionary.Character001());
team1.Add(CharacterDictionary.Character002());
team1.Add(CharacterDictionary.Character003());
team2 = new BattleTeam();
team2.Add(MonsterDictionary.Monster001());
team2.Add(MonsterDictionary.Monster002());
team2.Add(MonsterDictionary.Monster002());
battleSimulator = new BattleSimulator(team1, team2);
battleSimulator.Transition(PhaseType.先攻阶段);
}
}