using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace MuHua { /// /// 滑块 /// [Obsolete("使用 UISliderV 或者 UISliderH 替换")] public class UISlider : ModuleUIPanel { /// 绑定的画布 public readonly VisualElement canvas; /// 元素方向 public readonly UIDirection direction; /// 值改变时 public event Action ValueChanged; public float value; public bool isDragger; public float originalPosition; public float pointerPosition; public readonly UISliderFunc sliderFunc; public Label Title => Q