using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
///
/// 悬浮窗口
///
public abstract class UIWindow : ModuleUIPanel {
/// 绑定的画布
public readonly VisualElement canvas;
private bool isDownMove;
private Vector3 pointerPosition;
private Vector3 originalPosition;
public VisualElement Window => Q("Window");
public VisualElement Top => Q("Top");
public VisualElement Container => Q("Container");
public Label Title => Q