using System.Collections; using System.Collections.Generic; using UnityEngine; using MuHua; /// /// 模拟器 - 管理 /// public class ManagerSimulator : ModuleSingle { /// 队伍1 public BattleTeam team1; /// 队伍2 public BattleTeam team2; public BattleSimulator battleSimulator; protected override void Awake() => NoReplace(false); private void Start() { team1 = new BattleTeam(); team1.Add(CharacterDictionary.Character001()); team1.Add(CharacterDictionary.Character002()); team1.Add(CharacterDictionary.Character003()); team2 = new BattleTeam(); team2.Add(MonsterDictionary.Monster001()); team2.Add(MonsterDictionary.Monster002()); team2.Add(MonsterDictionary.Monster002()); battleSimulator = new BattleSimulator(team1, team2); battleSimulator.Transition(PhaseType.先攻阶段); } }