using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
///
/// 全局管理器
///
public class SingleManager : ModuleSingle {
public Inventory inventory;
public Equipment equipment;
public ItemReward materialReward;
public ItemReward equipmentReward;
protected override void Awake() => NoReplace();
private void Start() {
inventory = new Inventory(40);
equipment = new Equipment();
// materialReward = new ItemReward();
// materialReward.Settings(ManagerItem.I.materials);
equipmentReward = new ItemReward();
equipmentReward.Settings(ManagerItem.I.equipments);
ShortcutMenu.I.Add("背包", () => { ModuleUI.Settings(Page.Backpack); });
ShortcutMenu.I.Add("奖励/材料", RewardMaterial);
ShortcutMenu.I.Add("奖励/装备", RewardEquipment);
ValueSystem.I.Initial();
}
private void RewardMaterial() {
(InventoryItem item, int count) = materialReward.Get(10);
inventory.AddItem(item, count);
}
private void RewardEquipment() {
(InventoryItem item, int count) = equipmentReward.Get(1);
inventory.AddItem(item, count);
}
}