using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// UI拖拽物品
///
public class UIInventoryDrag : ModuleUIPanel, UIControl {
/// 画布
public VisualElement canvas;
/// 是否启用
public bool isEnable;
/// 鼠标位置
public Vector2 mousePosition;
/// 偏移位置
public Vector2 offsetPosition;
/// 物品容器
public InventoryDrag container;
/// 目标容器
public InventoryDrag targetContainer;
public Label Count => Q("Count");
public VisualElement Image => Q("Image");
public VisualElement Preview => Q("Preview");
public UIInventoryDrag(VisualElement element, VisualElement canvas) : base(element) {
this.canvas = canvas;
ModuleUI.AddControl(this);
canvas.RegisterCallback(MouseUpEvent);
canvas.RegisterCallback(FloatingFunc);
}
private void MouseUpEvent(MouseUpEvent evt) {
if (!isEnable) { return; }
isEnable = false;
container?.Cancel();
element.EnableInClassList("document-page-hide", !isEnable);
// 交换物品
if (container == null || targetContainer == null) { return; }
int count = targetContainer.Count;
InventoryItem item = targetContainer.Item;
targetContainer.Settings(container.Item, container.Count);
container.Settings(item, count);
}
private void FloatingFunc(MouseMoveEvent evt) {
mousePosition = evt.mousePosition;
}
public void Update() {
Preview.transform.position = mousePosition + offsetPosition;
// if (targetContainer == null) { return; }
// Preview.transform.position = targetContainer.Anchor.worldBound.position;
}
public void Dispose() {
canvas.UnregisterCallback(MouseUpEvent);
canvas.UnregisterCallback(FloatingFunc);
}
/// 设置容器
public void Settings(InventoryDrag container) {
this.container = container;
isEnable = container.Item != null;
element.EnableInClassList("document-page-hide", !isEnable);
if (isEnable) { UpdatePreview(); }
}
/// 进入容器
public void EnterContainer(InventoryDrag container) {
targetContainer = container;
}
/// 退出容器
public void ExitContainer(InventoryDrag container) {
if (targetContainer == container) { targetContainer = null; }
}
private void UpdatePreview() {
offsetPosition = container.Anchor.worldBound.position - mousePosition;
Count.text = container.Count.ToString();
Count.EnableInClassList("dragitem-count-hide", container.Count <= 1);
Image.style.backgroundImage = new StyleBackground(container.Item.sprite);
}
}
///
/// 项目拖拽
///
public interface InventoryDrag {
/// 数量
public int Count { get; }
/// 物品
public InventoryItem Item { get; }
/// 锚点
public VisualElement Anchor { get; }
/// 取消拖拽
public void Cancel();
/// 设置物品
public void Settings(InventoryItem item, int count);
}