using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using MuHua;
///
/// 菜单 - 输入
///
public class InputMenu : InputControl {
private UIMenuPanel menu;
private void Start() {
ShortcutMenu.I.Add("测试1/测试11", () => { Debug.Log("测试1/测试11"); });
ShortcutMenu.I.Add("测试1/测试12", () => { Debug.Log("测试1/测试12"); });
ShortcutMenu.I.Add("删除测试5", () => {
ShortcutMenu.I.Remove("测试5");
});
ShortcutMenu.I.Add("删除测试51", () => {
ShortcutMenu.I.Remove("测试5/测试51");
});
ShortcutMenu.I.Add("删除测试52", () => {
ShortcutMenu.I.Remove("测试5/测试52");
});
ShortcutMenu.I.Add("测试5/测试51", () => { Debug.Log("测试51"); });
ShortcutMenu.I.Add("测试5/测试52", () => { Debug.Log("测试52"); });
}
protected override void ModuleInput_OnInputMode(InputMode mode) {
// throw new System.NotImplementedException();
}
#region 输入系统
/// 鼠标左键
public void OnMouseLeft(InputValue inputValue) {
if (inputValue.isPressed) return;
ShortcutMenu.I.Close();
}
/// 鼠标右键
public void OnMouseRight(InputValue inputValue) {
ShortcutMenu.I.Open();
}
#endregion
}