using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 突袭阶段 /// public class PhaseAssault : BattlePhase { public PhaseAssault(BattleSimulator simulator) : base(simulator) { } public override void StartPhase() { // throw new System.NotImplementedException(); } public override void UpdatePhase() { // throw new System.NotImplementedException(); } public override void QuitPhase() { // throw new System.NotImplementedException(); } }