using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 角色 - 字典 /// public static class CharacterDictionary { /// 艾薇拉 精灵 法师 public static DataCharacter Character001() { DataCharacter character = new DataCharacter(); character.name = "艾薇拉"; character.race = RaceTool.Elven(); character.basis = new DataAttribute { Str = 8, Dex = 12, Con = 10, Int = 16, Wis = 14, Cha = 11 }; character.profession = ProfessionTool.Wizard(); character.profession.Initial(character); character.equipment = new DataEquipment(); return character; } /// 托尔吉 兽人 战士 public static DataCharacter Character002() { DataCharacter character = new DataCharacter(); character.name = "托尔吉"; character.race = RaceTool.Orc(); character.basis = new DataAttribute { Str = 16, Dex = 10, Con = 14, Int = 8, Wis = 10, Cha = 9 }; character.profession = ProfessionTool.Warrior(); character.profession.Initial(character); character.equipment = new DataEquipment(); return character; } /// 格伦布林 矮人 牧师 public static DataCharacter Character003() { DataCharacter character = new DataCharacter(); character.name = "格伦布林"; character.race = RaceTool.Dwarf(); character.basis = new DataAttribute { Str = 14, Dex = 10, Con = 16, Int = 9, Wis = 15, Cha = 12 }; character.profession = ProfessionTool.Cleric(); character.profession.Initial(character); character.equipment = new DataEquipment(); return character; } }