using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 角色 - 字典
///
public static class CharacterDictionary {
/// 艾薇拉 精灵 法师
public static DataCharacter Character001() {
DataCharacter character = new DataCharacter();
character.name = "艾薇拉";
character.race = RaceTool.Elven();
character.basis = new DataAttribute { Str = 8, Dex = 12, Con = 10, Int = 16, Wis = 14, Cha = 11 };
character.profession = ProfessionTool.Wizard();
character.profession.Initial(character);
character.equipment = new DataEquipment();
return character;
}
/// 托尔吉 兽人 战士
public static DataCharacter Character002() {
DataCharacter character = new DataCharacter();
character.name = "托尔吉";
character.race = RaceTool.Orc();
character.basis = new DataAttribute { Str = 16, Dex = 10, Con = 14, Int = 8, Wis = 10, Cha = 9 };
character.profession = ProfessionTool.Warrior();
character.profession.Initial(character);
character.equipment = new DataEquipment();
return character;
}
/// 格伦布林 矮人 牧师
public static DataCharacter Character003() {
DataCharacter character = new DataCharacter();
character.name = "格伦布林";
character.race = RaceTool.Dwarf();
character.basis = new DataAttribute { Str = 14, Dex = 10, Con = 16, Int = 9, Wis = 15, Cha = 12 };
character.profession = ProfessionTool.Cleric();
character.profession.Initial(character);
character.equipment = new DataEquipment();
return character;
}
}