using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 装备 - 字典
///
public static class ArmorDictionary {
/// 武器
public static DataArmor Armor(string name, ArmorType armorType) {
DataArmor armor = new DataArmor();
armor.name = name;
armor.itemType = ItemType.装备;
armor.wearType = WearType.护甲;
armor.armorType = armorType;
return armor;
}
/// 法师袍 ac10
public static DataArmor Armor101() {
DataArmor armor = Armor("法师袍", ArmorType.布甲);
armor.additions.Add(new DataAddition { armorClass = 10 });
return armor;
}
/// 皮甲 ac11
public static DataArmor Armor201() {
DataArmor armor = Armor("皮甲", ArmorType.轻甲);
armor.additions.Add(new DataAddition { armorClass = 11 });
return armor;
}
/// 链甲 ac15
public static DataArmor Armor301() {
DataArmor armor = Armor("链甲", ArmorType.中甲);
armor.additions.Add(new DataAddition { armorClass = 15 });
return armor;
}
/// 板甲 ac18
public static DataArmor Armor401() {
DataArmor armor = Armor("板甲", ArmorType.重甲);
armor.additions.Add(new DataAddition { armorClass = 18 });
return armor;
}
}