using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 库存物品
///
public class InventoryItem {
/// 堆叠数量
public int stack = 1;
/// 名字
public string name;
/// 类型
public string type;
/// 图片
public Sprite sprite;
/// 预制件
public Transform prefabs;
/// 是否可堆叠
public virtual bool IsStackable(InventoryItem item) {
return name == item.name && type == item.type && stack > 1;
}
}