using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 武器 - 物品常量
///
[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
public class WeaponConst : EquipmentConst {
/// 武器分类
public WeaponType type;
/// 武器类型
public WeaponCategory category;
// public override InventoryItem To() {
// Equipment item = new Equipment();
// item.name = name;
// item.sprite = sprite;
// item.type = $"{type}/{category}";
// return item;
// }
}