using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 武器 - 物品常量 /// [CreateAssetMenu(menuName = "MuHua/物品系统/武器")] public class WeaponConst : EquipmentConst { /// 武器分类 public WeaponType type; /// 武器类型 public WeaponCategory category; // public override InventoryItem To() { // Equipment item = new Equipment(); // item.name = name; // item.sprite = sprite; // item.type = $"{type}/{category}"; // return item; // } }