using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
///
/// 装备插槽
///
public class EquipmentSlot {
/// 数量
public int count;
/// 名字
public string name;
/// 物品
public InventoryItem item;
/// 限制类型
public List limits = new List();
/// 堆叠数量
public int MaxStack => item != null ? item.stack : 0;
/// 图片
public Sprite Sprite => item != null ? item.sprite : null;
/// 验证类型
public bool Verify(InventoryItem item) {
string[] types = item.type.Split("/");
return limits.All(item => types.Contains(item));
}
/// 替换
public (InventoryItem, int) Replace(InventoryItem newItem, int count) {
int remain = this.count;
InventoryItem old = item;
item = newItem;
this.count = count;
return (old, remain);
}
}