using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// UI弹出管理器
///
public class UIPopupManager : ModuleUISingle {
/// 菜单模板
public VisualTreeAsset menuTreeAsset;
/// 项目模板
public VisualTreeAsset itemTreeAsset;
public UIInventoryDrag inventoryDrag;
public override VisualElement Element => root.Q("Popup");
public VisualElement DragItem => Q("DragItem");
protected override void Awake() {
NoReplace(false);
inventoryDrag = new UIInventoryDrag(DragItem, root);
}
}