using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// UI拖拽物品
///
public class UIDragItem : ModuleUIPanel, UIControl {
/// 画布
private VisualElement canvas;
/// 是否启用
private bool isEnable;
/// 鼠标位置
private Vector2 mousePosition;
/// 偏移位置
private Vector2 offsetPosition;
/// 物品容器
private DragContainer container;
/// 目标容器
private DragContainer targetContainer;
public Label Count => Q