using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using MuHua;
///
/// 菜单 - 输入
///
public class InputMenu : InputControl {
// private UIMenuPanel menu;
protected override void ModuleInput_OnInputMode(InputMode mode) {
// throw new System.NotImplementedException();
}
#region 输入系统
/// 鼠标左键
public void OnMouseLeft(InputValue inputValue) {
if (inputValue.isPressed) return;
// UIShortcutMenu.I.Close();
}
/// 鼠标右键
public void OnMouseRight(InputValue inputValue) {
// UIShortcutMenu.I.Add("测试1/测试11", () => { Debug.Log("测试1/测试11"); });
// UIShortcutMenu.I.Add("测试1/测试12", () => { Debug.Log("测试1/测试12"); });
// UIShortcutMenu.I.Add("测试2", () => { Debug.Log("测试2"); });
// UIShortcutMenu.I.Open();
}
#endregion
}