using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; /// /// 骰子 /// public static class Dice { // 生成4d6弃最低的随机属性值 public static int RollAttribute() { int[] rolls = { Random.Range(1, 7), Random.Range(1, 7), Random.Range(1, 7), Random.Range(1, 7) }; Array.Sort(rolls); return rolls[1] + rolls[2] + rolls[3]; // 弃最低值 } }